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I lead game projects, build gameplay systems, and create 2D art.

Featured Projects

Three projects that highlight different parts of my work.

Image by Alina Chernovolova

Lead Programmer 

Welcome to The Wyrdwoods

Led programming, building item and inventory systems in Unreal Engine 5 Blueprints while coordinating programmer tasks, technical documentation, asset integration, and version control.

UE5   BLUEPRINTS   PLASTIC SCM

Image by Benjamin Chambon

Producer

RunTime

Led production for a 15-person multidisciplinary team, organizing sprints, task ownership, project scope, milestone reviews, and communication across development disciplines.

UNITY   TRELLO   DISCORD

Image by Anita Austvika

Lead 2D Artist

RunTime

Led a four-person art team while creating parallax environments, player animation, and other 2D game assets, coordinating art priorities and asset needs with design and programming.

PHOTOSHOP   ILLUSTRATOR

Skills across the game development pipeline.

The tools and responsibilities I use most often.

Colorful Mirror Room
Production
  • Team leadership

  • Sprint & task planning

  • Scope management

  • Cross-discipline coordination

  • Technical documentation

Heart Shaped Cake
Programming
  • Unreal Engine 5

  • Blueprints

  • Unity / C#

  • Complex gameplay systems

  • Version control

Peony Flowers Art
2D Art
  • Character design

  • Environment art

  • Storyboarding

  • 2D animation

  • Adobe Creative Suite

About

I like making ideas work.

Hi, I'm Liz. I'm a recent Clark University graduate who enjoys the part of game development where ideas start becoming real: figuring out what needs to happen, solving problems as they come up, and helping a team bring all the pieces together.

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I'm looking for my next team.

I'm currently seeking full-time game development opportunities in the NYC area. If you think I'd be a good fit for your team, I'd love to hear from you.

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