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Featured Projects
Three projects that highlight different parts of my work.

Lead Programmer
Welcome to The Wyrdwoods
Led programming for a 10-person studio, designing modular, data-driven inventory and progression systems in Unreal Engine 5 Blueprints while coordinating technical workflows, documentation, asset integration, and version control. Presented a playable vertical slice at PAX East 2026
UE5 BLUEPRINTS PLASTIC SCM
Skills across the game development pipeline.
The tools and responsibilities I use most often.

Production
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Team leadership
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Sprint & task planning
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Scope management
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Cross-discipline coordination
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Dependency management

Programming
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Unreal Engine 5
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Blueprints
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Unity / C#
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Data-driven game systems
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Version control

2D Art
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Character design
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Environment art
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Storyboarding
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2D animation
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Art direction & pipelines
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